For the past four years, I’ve been actively developing on Roblox, with a focus on programming, animation, modeling, visual effects, and concept art. Although I had experience scripting and working on smaller projects beforehand, I released my first complete game—Sword RNG, owned by Telanthric—at age 16. Since then, I’ve built a diverse range of systems, including combat mechanics, pet hatching, skill trees, interactive UI, and backend components like datastores and anti-cheat measures. My development approach emphasizes clean, efficient code and crafting polished, replayable experiences across various genres.