Skills
• Programming Languages: Lua, JavaScript
• Game Engines & Tools: Roblox Studio, Visual Studio Code, Neovim, Blender, Photoshop, Github, Wally, Darklua, ECS, Blink
• Game Development: Programming, Multiplayer Networking, UI/UX Design, Managing
• Scripting: Client/Server Communication, Data Stores, Game Physics, CFrame Manipulation, Combat, Trading, Matchmaking
• Other: Project Management, Agile Development, Team Leadership
• Programming Languages: Lua, JavaScript
• Game Engines & Tools: Roblox Studio, Visual Studio Code, Neovim, Blender, Photoshop, Github, Wally, Darklua, ECS, Blink
• Game Development: Programming, Multiplayer Networking, UI/UX Design, Managing
• Scripting: Client/Server Communication, Data Stores, Game Physics, CFrame Manipulation, Combat, Trading, Matchmaking
• Other: Project Management, Agile Development, Team Leadership
Background
I’ve been developing on Roblox for 5+ years, starting with small projects and progressing to full game releases. At 16, I solo programmed and assisted with the release of my first complete game, Sword RNG, owned by Telanthric. Since then, I’ve built systems ranging from combat mechanics and UI/UX to datastores and anti-cheat, with a focus on clean, efficient code and creating replayable player experiences.
I’ve been developing on Roblox for 5+ years, starting with small projects and progressing to full game releases. At 16, I solo programmed and assisted with the release of my first complete game, Sword RNG, owned by Telanthric. Since then, I’ve built systems ranging from combat mechanics and UI/UX to datastores and anti-cheat, with a focus on clean, efficient code and creating replayable player experiences.